Star Cards and Capacities
Feb 4, 2016 13:11:15 GMT 1
Post by Alexorion on Feb 4, 2016 13:11:15 GMT 1
Hey guys,
I create this topic to expose our Hands of star cards and capacities. So we can explicate, argue and comment on that important strategic point for futur clan wars !
I go to show my Hands below. They are optimized for EE-3. I hope it will help some players in their choice
Legend: most used/occasional/specific
Okay, so this is the end of my 14 hands' presentation. Most of the time, I use "BountyHunter" trait. Comment and show your own hands, we will can confront them and extract the best of it !
PS: I make an application to be "Jedi Engineer" !!!
I create this topic to expose our Hands of star cards and capacities. So we can explicate, argue and comment on that important strategic point for futur clan wars !
I go to show my Hands below. They are optimized for EE-3. I hope it will help some players in their choice
Legend: most used/occasional/specific
STANDARD BEARER
Impact Grenade + Personal Shield + Jump Pack
My prefered Hand coz I love penetrate the ennemy lines ! You can use it in all modes and maps.
JET TROOPER
Barrage + Ion Shot + Jump Pack
or
Barrage + Explosive Shot + Jump Pack
An alternative of Standard Bearer, used to destroy turrets or to fight into narrow spaces like bunkers on Endor or buildings on Sullust.
HEADHUNTER
Cycler Rifle + Explosive Shot + Jump Pack
Clearly a great Hand for all big maps. The Cycler for medium-range oneshot or shield penetration and Explosive Shot to fight ennemy squads. You can use this hand to fight some heroes too.
WOOKIES' SON
Bowcaster + Personal Shield + Jump Pack
Since the nerf of the Bowcaster, I only use this Hand to change my way of playing. But it stills effective against group of ennemy.
SCOUT-TROOPER
Scout Pistol + Scan Pulse + Jump Pack
Probably an awesome Hand for futur clan wars, this hand allow allies to do a big violation of ennemy living space ! Must be used with "Scout" trait.
SHOCKTROOPER anti-infantry
Barrage + Explosive Shot + Homing Shot
Since Barrage and Homing Shot have nerved (Barrage couldown x2 and Homing Shot charge time x2), this Hand is less effective than before, but it can always destroy easily a squad which defend escape pod, satellite, control point, or help the move of allies in narrow spaces.
SHOCKTROOPER anti-vehicle
Ion Grenade + Ion Shot + Ion Torpedo
AT-AT, AT-ST, space fighters, turrets ... all will collapse under this Hand. THE one to own in Walkers Attack ! That ion grenade is just awesome, x2,5 more damage than Ion Torpedo. Couple with T-21, you can be the devil for your best ennemies.
MARINE
Thermal Detonator + Explosive Shot + Pulse Cannon
or
Impact Grenade + Explosive Shot + Pulse Cannon
The multi-purpose Hand, Grenades to brake the lines, Explosive Shot to kill faster, Impulse Cannon for long shot and to destroy space fighters (60 points for basic damage, 100 points on weak point).
SNIPER
Pulse Cannon + Scan Pulse + Cycler Rifle
Time for camping ? (OMG that fu***** noob !) You can chase the bastards who camp in your base in Jakku for example, destroy space fighters and enjoy long kills, the job of a sniper so ?!
HEAVYTROOPER
Barrage + Ion Shot + Ion Grenade
or
Barrage + Explosive Shot + Ion Grenade
it's a great Hand for great modes with vehicles and turret. The flexibility of this one can bring you anywhere on the battle without a fu***** Sullust's turbolaser kills you with oneshot ! for example ....
TANKTROOPER
Impact Grenade + Personnal Shield + Thermal Detonator
Tunnel blocked ? Capsule hard defended ? The Tanktrooper is THE man of the situation. Under your shield, you can use your grenades and finish the ennemies with scrum attack. Must be used with "BountyHunter" trait.
VALKYRIE
Smoke Grenade + Personnal Shield + Thermal Detonator
An alternative for Tanktrooper, the Smoke Grenade don't allow the ennemy to lock you with homing shot and can hide the move of your allies.
BLAST-TROOPER
Smoke Grenade + Cooling Cell + Flash Grenade
Another alternative for Valkyrie and Tanktrooper. If you want to innovate, create a smoke, flash the ennemies and rush with RT-97C and Cooling Cell, you can do an epic strike or a pathetic death
ANTI-HERO
Homing Shot + Cooling Cell + Bowcaster
This Hand need some skills coz use the Homing Shot so that torpedo hit an obstacle when u wanted to hit Palpatine ...
Same thing for Bowcaster. The best use of this hand is when your are fitting 2 or 3 Heroes. Just for one, it will not be effective.
The Cooling Cell allow you to strike hard. Ok you don't have Jump Pack, but you aren't suppose to fight Heroes alone. Let the others on first line.
Impact Grenade + Personal Shield + Jump Pack
My prefered Hand coz I love penetrate the ennemy lines ! You can use it in all modes and maps.
JET TROOPER
Barrage + Ion Shot + Jump Pack
or
Barrage + Explosive Shot + Jump Pack
An alternative of Standard Bearer, used to destroy turrets or to fight into narrow spaces like bunkers on Endor or buildings on Sullust.
HEADHUNTER
Cycler Rifle + Explosive Shot + Jump Pack
Clearly a great Hand for all big maps. The Cycler for medium-range oneshot or shield penetration and Explosive Shot to fight ennemy squads. You can use this hand to fight some heroes too.
WOOKIES' SON
Bowcaster + Personal Shield + Jump Pack
Since the nerf of the Bowcaster, I only use this Hand to change my way of playing. But it stills effective against group of ennemy.
SCOUT-TROOPER
Scout Pistol + Scan Pulse + Jump Pack
Probably an awesome Hand for futur clan wars, this hand allow allies to do a big violation of ennemy living space ! Must be used with "Scout" trait.
SHOCKTROOPER anti-infantry
Barrage + Explosive Shot + Homing Shot
Since Barrage and Homing Shot have nerved (Barrage couldown x2 and Homing Shot charge time x2), this Hand is less effective than before, but it can always destroy easily a squad which defend escape pod, satellite, control point, or help the move of allies in narrow spaces.
SHOCKTROOPER anti-vehicle
Ion Grenade + Ion Shot + Ion Torpedo
AT-AT, AT-ST, space fighters, turrets ... all will collapse under this Hand. THE one to own in Walkers Attack ! That ion grenade is just awesome, x2,5 more damage than Ion Torpedo. Couple with T-21, you can be the devil for your best ennemies.
MARINE
Thermal Detonator + Explosive Shot + Pulse Cannon
or
Impact Grenade + Explosive Shot + Pulse Cannon
The multi-purpose Hand, Grenades to brake the lines, Explosive Shot to kill faster, Impulse Cannon for long shot and to destroy space fighters (60 points for basic damage, 100 points on weak point).
SNIPER
Pulse Cannon + Scan Pulse + Cycler Rifle
Time for camping ? (OMG that fu***** noob !) You can chase the bastards who camp in your base in Jakku for example, destroy space fighters and enjoy long kills, the job of a sniper so ?!
HEAVYTROOPER
Barrage + Ion Shot + Ion Grenade
or
Barrage + Explosive Shot + Ion Grenade
it's a great Hand for great modes with vehicles and turret. The flexibility of this one can bring you anywhere on the battle without a fu***** Sullust's turbolaser kills you with oneshot ! for example ....
TANKTROOPER
Impact Grenade + Personnal Shield + Thermal Detonator
Tunnel blocked ? Capsule hard defended ? The Tanktrooper is THE man of the situation. Under your shield, you can use your grenades and finish the ennemies with scrum attack. Must be used with "BountyHunter" trait.
VALKYRIE
Smoke Grenade + Personnal Shield + Thermal Detonator
An alternative for Tanktrooper, the Smoke Grenade don't allow the ennemy to lock you with homing shot and can hide the move of your allies.
BLAST-TROOPER
Smoke Grenade + Cooling Cell + Flash Grenade
Another alternative for Valkyrie and Tanktrooper. If you want to innovate, create a smoke, flash the ennemies and rush with RT-97C and Cooling Cell, you can do an epic strike or a pathetic death
ANTI-HERO
Homing Shot + Cooling Cell + Bowcaster
This Hand need some skills coz use the Homing Shot so that torpedo hit an obstacle when u wanted to hit Palpatine ...
Same thing for Bowcaster. The best use of this hand is when your are fitting 2 or 3 Heroes. Just for one, it will not be effective.
The Cooling Cell allow you to strike hard. Ok you don't have Jump Pack, but you aren't suppose to fight Heroes alone. Let the others on first line.
Okay, so this is the end of my 14 hands' presentation. Most of the time, I use "BountyHunter" trait. Comment and show your own hands, we will can confront them and extract the best of it !
PS: I make an application to be "Jedi Engineer" !!!